Dune Messiah
- An extensive look at the Imperium, its society, factions, history, technology, culture, faith, and more.".
- Guidelines for novice and experienced gamemasters on how to run Dune-themed adventures and campaigns of intrigue and adventure for the elite agents of a noble House.".
- Rules for creating a noble House of your own, from House Minor to Major House, detailing its holdings, areas of expertise, and agenda.".
- Systems for architect play, where you become the puppet masters, moving agents to your designs to serve your House.".
- An introductory adventure designed to quickly get you and your fellow players involved in the byzantine plots of the Imperium on Arrakis.".